﻿<html>
	<br />
	<img src="sniper.bmp" alt=" Sniper" />
	<p>This is cheapest tower and fastest shooter. It is common for creating a maze to trap the creatures. Light single creature damage. Shoots ground and air creatures.</p>
	<br />
	<p>Details:</p>
	<br />
	<p>price 10$ , damage 8, range 6.</p>
	<br />
	<p>Upgrades:</p>
	<br />
	<p>1st level - 20$, damage 20, range 8.</p>
	<p>2nd level - 40$, damage 50, range 10.</p>
	<p>3th level - 70$, damage 150, range 12.</p>
	<p>4th level - 170$, damage 300, range 16.</p>
	<br />
	<img src="rocket.bmp" alt=" Rocket luncher" />
	<br />
	<p>Medium cost tower with big shooting range. Slow reload with multiple intruders damage when the rockets hit the ground.Shoots ground intruders only and does not attack on air.</p>
	<p>Details:</p>
	<br/>
	<p>price 20$ , damage 10, range 10.</p>
	<br/>
	<p>Upgrades:</p>
	<br/>
	<p>1st level - 40$, damage 30, range 12.</p>
	<p>2nd level - 80$, damage 80, range 14.</p>
	<p>3th level - 160$, damage 200, range 16.</p>
	<p>4th level - 320$, damage 400, range 18.</p>
	<br/>
	<img src="cannon.bmp" alt=" Canon" />
	<br/>
	<p>High cost tower with small shooting range. Slow reload. When the cannon ball blows on the ground a poison is splashed. It will decrease the live of every creature that passes over for a short time. Unfortunately the poison is quickly absorbed from the earth.</p>
	<br/>
	<p>Details:</p>
	<br/>
	<p>price 100$ , damage 2, range 8.</p>
	<br/>
	<p>Upgrades:</p>
	<br/>
	<p>1st level - 150$, damage 4, range 8.</p>
	<p>2nd level - 200$, damage 10, range 8.</p>
	<p>3th level - 300$, damage 25, range 8.</p>
	<p>4th level - 400$, damage 50, range 10.</p>
	<br/>
	<img src="slowdown.bmp" alt=" Shock" />
	<br/>
	<p>Medium cost tower with small constant shooting range. Shocks and slows down every creature with 50% and small damage.</p>
	<br/>
	<p>Details:</p>
	<br/>
	<p>price 50$ , damage 5, range 6.</p>
	<br/>
	<p>Upgrades:</p>
	<br/>
	<p>1st level - 100$, damage 10, range 8.</p>
	<p>2nd level - 150$, damage 20, range 10.</p>
	<p>3th level - 150$, damage 40, range 12.</p>
	<p>4th level - 150$, damage 80, range 14.</p>
	<br/>
	<img src="air_tower.bmp" alt=" Air" />
	<br/>
	<p>High cost tower with medium range. Shoots only UFOs and causes heavy damage to them.</p>
	<br/>
	<p>Details:</p>
	<br/>
	<p>price 50$ , damage 20, range 10.</p>
	<br/>
	<p>Upgrades:</p>
	<br/>
	<p>1-во level - 100$, damage 60, range 10.</p>
	<p>2-ро level - 150$, damage 180, range 10.</p>
	<p>3-то level - 200$, damage 360, range 10.</p>
	<p>4-то level - 400$, damage 700, range 12.</p>
	<br/>
	<img src="earthquake_tower.bmp" alt=" Earthquake" />
	<br/>
	<p>High cost tower with constant range. Causes damage to every intruder in its range. Slow shooting frequency. Attacks only ground creatures. Useless against UFOs.</p>
	<br/>
	<p>Details:</p>
	<br/>
	<p>price 100$ , damage 70, range 6.</p>
	<br/>
	<p>Upgrades:</p>
	<br/>
	<p>1st level - 120$, damage 140, range 6.</p>
	<p>2nd level - 240$, damage 280, range 6.</p>
	<p>3th level - 300$, damage 560, range 6.</p>
	<p>4th level - 400$, damage 1120, range 6.</p>
	<br/>
	<img src="radar.bmp" alt=" Radar" />
	<br/>
	<p>High cost tower with increasing range when upgraded. This tower do not attack and doesn’t cause damage to any intruder. It is a special tower that detects GHOSTs only and makes them visible to all towers.</p>
	<br/>
	<p>Details:</p>
	<br/>
	<p>price 50$ , damage 0, range 6.</p>
	<br/>
	<p>Upgrades:</p>
	<br/>
	<p>1st level - 60$, damage 0, range 8.</p>
	<p>2nd level - 70$, damage 0, range 10.</p>
	<p>3th level - 80$, damage 0, range 12.</p>
	<p>4th level - 100$, damage 0, range 14.</p>
	<br/>
</html>